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	<title>IXD Studio</title>
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	<link>http://www.ixdstudio.com</link>
	<description>Interaction Design Studio</description>
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		<title>8 Things Every UI Designer Should Know</title>
		<link>http://www.ixdstudio.com/blog/8-things-every-ui-designer-should-know/</link>
		<comments>http://www.ixdstudio.com/blog/8-things-every-ui-designer-should-know/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 15:17:15 +0000</pubDate>
		<dc:creator>David Fisher</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=412</guid>
		<description><![CDATA[When it comes to discovering usability issues in any system or interface, designers make use of Heuristics. Put simply, Heuristics are rules of thumb, borne out of expert judgement and common sense. They can be used to both identify problems in existing systems, as well as provide general guidelines in system design.

Usability expert Jakob Nielsen [...]]]></description>
			<content:encoded><![CDATA[<p>When it comes to discovering usability issues in any system or interface, designers make use of <em>Heuristics. </em>Put simply, <em>Heuristics </em>are rules of thumb, borne out of expert judgement and common sense. They can be used to both identify problems in existing systems, as well as provide general guidelines in system design.</p>
<p><span id="more-412"></span></p>
<p>Usability expert Jakob Nielsen published his <a href="http://www.useit.com/papers/heuristic/heuristic_list.html" target="_blank">10 Heuristics for Interface Design</a> back in 1990,  which has been updated periodically since then.  Nielsen’s heuristics are commonly used as an industry benchmark for evaluating and designing interfaces. However, the web and the interfaces we use on a daily basis have evolved a great deal in the time since Nielsen came up with his original list, and for this reason we believe there are some issues that are not explicitly addressed in his heuristics.</p>
<div class="wp-caption alignright" style="width: 270px"><img class="  " src="http://www.alertbox.com/images/papers/javaring_big.jpg" alt="Jakob Nielsen: Usability Jesus" width="260" height="244" /><p class="wp-caption-text">Jakob Nielsen: &#39;The King of Usability&#39;</p></div>
<p>There are many important factors that get overlooked with Nielsen’s heuristics, such as accessibility, localised cultural considerations as well as the importance of visual design.</p>
<p>So, we came up with this list of additional considerations, drawing inspiration from some of today’s leading user experience experts.</p>
<h5>1. Accessibility</h5>
<p>Design with <a href="http://www.w3.org/WAI/intro/accessibility" target="_blank">accessibility</a> in mind. By making a design accessible from the outset, not only are you facilitating access for those who need extra provisions, but you’re also improving the overall experience for the rest of your users.</p>
<h5>2. Navigation</h5>
<p>Provide multiple ways to navigate a website, taking your user’s <a href="http://www.louisrosenfeld.com/home/bloug_archive/000286.html" target="_blank">tasks and context</a> into account. For example; are your users coming to your site to find a specific product or browse through your content?  Supporting both search and browsing will provide a much better experience for your users.</p>
<h5>3. Localisation</h5>
<p>Take the user’s context and cultural background into consideration. Language and imagery that is appropriate in your country or culture <a href="http://news.tootoo.com/China_Window/Folk_Culture/Traditional_Apparel/20080129/70980.html" target="_blank">might not be elsewhere</a>.  Localisation is supremely important, particularly with E-commerce websites and applications.</p>
<h5>4. Visual Design</h5>
<p>Carefully consider the use of colour, as occasionally some colours can carry connotations.  Generally colour conventions are <a href="http://www.sitepoint.com/blogs/2010/01/07/the-passionate-color-red/" target="_blank">well documented </a> but can occasionally produce <a href="http://blog.performable.com/631526233/" target="_blank">unexpected results</a>. Be mindful to provide adequate contrast and text size, as well as avoiding colours that could cause problems for the colour blind.</p>
<h5>5. Labelling &amp; Microcopy</h5>
<p>Microcopy can have a large impact on your conversions, therefore it should always be  <a href="http://bokardo.com/archives/writing-microcopy/" target="_blank">succinct and well crafted</a>. Labelling should always be clear and unambiguous.</p>
<h5>6. Content</h5>
<p>Research into user’s online reading habits shows that users scan text for keywords,instead of fully reading full passages of text.  Take care to format text content to facilitate this behaviour.  Adhere to the<a href="http://www.useit.com/alertbox/9606.html" target="_blank"> inverse pyramid </a>writing style.</p>
<h5>7. Home page</h5>
<p>Homepages are one of the most important pages of a website. They have to serve as a launching pad for a wide variety of users embarking on different tasks and journeys, all of which need to be accommodated appropriately in your design. Adhering to recognised <a href="http://www.useit.com/alertbox/20020512.html" target="_blank">guidelines </a>is key to a successful design.</p>
<h5>8. Forms</h5>
<p>A well designed form can work wonders for your business’s conversions. <a href="http://www.useit.com/alertbox/forms.html" target="_blank">Minimalism and simplicity</a> are the best design practices to stick to with form design; if you don’t strictly need a field, get rid of it.  Paying close attention to the <a href="http://www.lukew.com/resources/articles/web_forms.html" target="_blank">layout </a>of a form is also supremely important. For complex forms/web application, <a href="http://www.useit.com/alertbox/progressive-disclosure.html" target="_blank">progressive disclose</a> is a powerful technique used to simplify tasks for your users.</p>
<p>Photograph of Jakob Nielsen courtesy of <a href="http://www.useit.com/" target="_blank">Useit.com</a></p>
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		<title>Information Architecture 101</title>
		<link>http://www.ixdstudio.com/blog/information-architecture-101/</link>
		<comments>http://www.ixdstudio.com/blog/information-architecture-101/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 16:22:47 +0000</pubDate>
		<dc:creator>Maria Shihadeh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=388</guid>
		<description><![CDATA[Information Architecture (often abbreviated to ‘IA’) is the groundwork of a site&#8217;s design. All the site&#8217;s elements, be they navigation, interface design, forms, functionality, etc, are then built according to this founding basis. It is the principal part of the design phase and should never be considered optional or superfluous.

To further describe Information Architecture, I [...]]]></description>
			<content:encoded><![CDATA[<p>Information Architecture (often abbreviated to ‘IA’) is the groundwork of a site&#8217;s design. All the site&#8217;s elements, be they navigation, interface design, forms, functionality, etc, are then built according to this founding basis. It is the principal part of the design phase and should never be considered optional or superfluous.<br />
<span id="more-388"></span></p>
<p>To further describe Information Architecture, I would define it as the practice of building intuitive, consistent and resilient designs of a site in order to create one comprehensive unit. It involves defining the building blocks of the site, i.e. content, and mapping out the blueprints to arrange them, i.e. making them easy to find and easy to use from a user’s point of view.</p>
<p><img class="size-medium wp-image-391    alignright" title="IA is the foundation of a good design" src="http://www.ixdstudio.com/wp-content/uploads/2010/06/lego-bricks-300x225.jpg" alt="IA is the foundation of a good design" width="300" height="225" /></p>
<p>In this space, I will describe in brief the usual process that an Information Architect  goes through in order to create good designs and a successful user experience.</p>
<h5>Phase 1: Determine Goals</h5>
<p>After deciphering the project brief, an IA’s first mission is to define the purpose of the site. This is 2-fold:</p>
<p>1.	Business goals<br />
2.	Users needs</p>
<p>In order to create a successful website, both sides of the goals coin must be well taken into consideration during design. In addition to defining the site goals, technical requirements and limitations must be kept in mind. All the above requisites can only be satisfied when involving all stakeholders in an inclusive and constructive discussion. This is meant to help the IA formulate a better understanding of all sides of the problem and keep everyone informed and content of what is to be included in the site. It is not meant for stakeholders to make any design decisions (suggestions are ok).</p>
<h5>Phase 2: Shape the User Experience and Define the Nature of the Site</h5>
<h5>Targeting your Users</h5>
<p>It is vital to design a site for its expected users. This fact only makes sense; however, it is often neglected and many a site ends up designed to suit its own designer! Therefore, it is key to “know your audience”.From the brief and while discussing the expected nature of the site with stakeholders, the IA should be able to refine the user description and draw on that by creating personas that represent the target users.From here it is possible to create more realistic scenarios to help envisage how people will use the site.</p>
<h5>Competitor Analysis</h5>
<p>Conducting competitor analysis also helps an IA develop a better understanding of what the nature of the site could be like and what functionality it could include. It is a good opportunity to evaluate good and poor previous implementations and incorporate some useful existing concepts in their own design.</p>
<h5>Phase 3: Structure Content</h5>
<p>Based on the results of the abovementioned routines, it is now safe to create the hierarchical structure of the site’s content. This is materialised by creating a sitemap that defines relationships between categories and subcategories. This hierarchy would define the navigational structure of the site.</p>
<p>In addition to conducting competitor analysis and creating user scenarios and personas, it is recommended to conduct task analysis and card sorting techniques in order to inform the navigation method and the sitemap structure.</p>
<h5>Phase 4: Mockup Page Layout</h5>
<p>Having determined the navigation method in the site, we can now start creating its wireframes*. This entails creating a consistent, uniform look and feel of all pages while maintaining the same global site navigation present on all pages. It is important to inspire the design of the wireframes and the site’s navigation by the formerly established users needs expectations.</p>
<h5>Notes</h5>
<p>It is a good idea to test the design’s success by using the previously created scenarios.<br />
It is also helpful to create user journeys or simple user flows to determine and evaluate the process in which users are to complete tasks using the site. If the flow feels awkward or tricky, then more work is needed in order to iron out the kinks and end up with the most appropriate user experience.</p>
<p>* A wireframe is a skeleton version of a website that depicts navigational concepts and page content. It does not take into account visual design or page layout. (source: Information Technology Systems and Services)</p>
<h6>References</h6>
<p>-	<a href="http://www.webmonkey.com/2010/02/information_architecture_tutorial/">Webmonkey</a><br />
-	<a href="http://www.nickfinck.com/blog/entry/the_life_cycle_of_a_wireframe/">Nick Finck</a><br />
-	<a href="http://www.d.umn.edu/itss/support/Training/Online/webdesign/glossary/w.html">Information Technology Systems and Services</a></p>
<p>Lego bricks image kindly supplied by <a href="http://www.flickr.com/photos/oskay/265899811/">Oskay</a>.</p>
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		<title>Grumpy Old Man&#8217;s Guide to the iPad</title>
		<link>http://www.ixdstudio.com/blog/grumpy/</link>
		<comments>http://www.ixdstudio.com/blog/grumpy/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 09:43:07 +0000</pubDate>
		<dc:creator>Diarmad McNally</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=372</guid>
		<description><![CDATA[So the iPad has been around quite a while now, in tech-time anyway, so it’s my turn to make a few points about it which will contrast with my colleague David’s article, The iPad: More Than Just a Big iPhone.
The Good,
Ok, let’s admit it: it’s great fun to use and it looks great. Some of [...]]]></description>
			<content:encoded><![CDATA[<p>So the iPad has been around quite a while now, in tech-time anyway, so it’s my turn to make a few points about it which will contrast with my colleague David’s article, <a href="http://www.ixdstudio.com/blog/the-apple-ipad-more-than-just-a-big-iphone/">The iPad: More Than Just a Big iPhone</a>.</p>
<h3><span id="more-372"></span><strong>The Good,</strong></h3>
<p>Ok, let’s admit it: it’s great fun to use and it looks great. Some of the Apps with which I am famililar on the iPhone went straight on and were even better on the big screen however it was the standard websites that looked the best. So for example, the IMDb iPhone App is good and takes account of the small screen with just the key information and options available. Similarly the iPad App is fine if uninspired but actually the full site looks perfect on it. As do the majority of websites. No real need for the iPad specific App. If you just want to read an online newspaper or watch the iPlayer then it’s portability and dedicated interface, which automatically switches to full screen in the correct orientation, gives it the edge over a laptop or netbook.</p>
<h3><strong>the Bad,</strong></h3>
<p>I find it too restrictive when ‘loading’ existing media. I’d really like to plug in my USB key and copy some pictures, home videos and previously downloaded content and some free PDF ebooks such as <a href="http://en.wikipedia.org/wiki/God%27s_Debris">God’s Debris</a> by Scott Adams. I’d like to be able to use it without even having an iTunes account.</p>
<p>Instead I have to do everything through iTunes and, of course, already have a third party app installed to read a PDF. This is further compounded by the iTunes Information Architecture (basically the manner in which they hide what I’m looking for) has changed and now Movies comes under the Music Tab as everything is devoted to buying movies, tv programmes etc. iTunes made it easy to purchase the music for our iPods but the commercial aspect shouldn’t make it difficult to consume our existing media on their new devices.</p>
<p>The App Store has taken a dive compared to the iPhone App store. If you choose a view, say Free rather than Featured Apps, look at an App, then go Back it puts you back on the Featured Apps list. They make it hard to browse the App store successfully.</p>
<p>My greatest surprise is that Steve Jobs let the Safari web browser ship at all. My main mode of browsing is reading, say twitter or an RSS feed, and opening the links up behind the current window or tab to read when I’m finished the article I’m currently reading. On the iPad however, all links spawn a new browser. This makes Safari about 5 years behind Firefox and tabbed browsing.</p>
<p>There are a lot of inconsistent interactions and Don Norman speaks about this eloquently in his article on <a href="http://jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html">Gestural Interfaces</a>. However, being a Grumpy Old Man I&#8217;m fed up with developers who ignore what even I learned as a programmer in the &#8217;80s. To use the developers’ vernacular, <a href="http://www.whysoftwaresucks.com"><em>RTFM</em></a>.</p>
<h3><strong>and the Pretty</strong></h3>
<p>When Jeff Han delivered his <a href="http://www.ted.com/talks/jeff_han_demos_his_breakthrough_touchscreen.html">touchscreen</a> on Ted he guaranteed the future of multi-touch, gestural interfaces. They are cool now but perhaps they can be more useful in the future. Perhaps a more open format, with Flash and all media readers/encoders, would be the iPad killer.</p>
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		<title>Usability Evaluation Methods in Practice</title>
		<link>http://www.ixdstudio.com/blog/usability-evaluation-methods-in-practice/</link>
		<comments>http://www.ixdstudio.com/blog/usability-evaluation-methods-in-practice/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 13:36:42 +0000</pubDate>
		<dc:creator>Diarmad McNally</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=344</guid>
		<description><![CDATA[I recently provided feedback on a paper by Dr. Dominic Furniss on Usabillity Evaluation Methods (UEMs) which set me thinking about how we choose which method to use for each of our projects. In short, we decide on the most appropriate methods first and then see if it’s possible within the scope of the project.
Our [...]]]></description>
			<content:encoded><![CDATA[<p>I recently provided feedback on a paper by <a href="http://www.cs.ucl.ac.uk/staff/d.furniss/" target="_blank">Dr. Dominic Furniss</a> on Usabillity Evaluation Methods (UEMs) which set me thinking about how we choose which method to use for each of our projects.<span id="more-344"></span> In short, we decide on the most appropriate methods first and then see if it’s possible within the scope of the project.</p>
<h3 style="font-size: 1.17em;">Our Method</h3>
<p>We find the most salient factors in deciding the optimum UEM to employ are</p>
<ul>
<li>Business requirements;</li>
<li>System maturity;</li>
<li>System complexity;</li>
</ul>
<p>We then check if this is possible within</p>
<ul>
<li>Project timeframe;</li>
<li>Resources;</li>
<li>Budget.</li>
</ul>
<p>So, a new design for a website brochure scores low on maturity and complexity so methods such as an expert analysis and paper prototyping as part of a cafe test might be appropriate. Time and budget are not huge considerations here as both methods are quick and inexpensive. This might lead us to suggest more iterations or a combination approach.</p>
<p>A recently developed e-commerce site that is up and running would score high on complexity and medium on maturity. If the business requirement is for increased sale but the scope is for tweaks rather than a redesign then usability testing with <a href="http://en.wikipedia.org/wiki/Think_aloud_protocol" target="_blank">thinkaloud protocol</a> or <a href="http://en.wikipedia.org/wiki/Cognitive_walkthrough" target="_blank">cognitive walkthrough</a> might be appropriate. In this case the impact of the budget might not be on the selection of the method but rather in the selection of the deliverables, e.g. is a usability report sufficient? Do they require edited video of the tests to share around their organisation etc.</p>
<p>We always aim to provide analysis that will most effectively benefit our client’s needs by discovering and implementing the ultimate needs of the user.</p>
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		<title>The Apple iPad: More than just a big iPhone</title>
		<link>http://www.ixdstudio.com/blog/the-apple-ipad-more-than-just-a-big-iphone/</link>
		<comments>http://www.ixdstudio.com/blog/the-apple-ipad-more-than-just-a-big-iphone/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 12:00:57 +0000</pubDate>
		<dc:creator>David Fisher</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=322</guid>
		<description><![CDATA[On initial inspection, an iPad will appear to many as the title of this article implies, but let me say this: you’re wrong. Granted, it does look a lot like a big iPhone, but the implication of its larger size will affect the way it is used much more profoundly.

Let me explain.
It’s all about Content
We [...]]]></description>
			<content:encoded><![CDATA[<p>On initial inspection, an iPad will appear to many as the title of this article implies, but let me say this: you’re wrong. Granted, it does look <em>a lot</em> like a big iPhone, but the implication of its larger size will affect the way it is used much more profoundly.</p>
<p><span id="more-322"></span></p>
<p>Let me explain.</p>
<h3><strong>It’s all about Content</strong></h3>
<p>We are now a society with a voracious appetite for content. By content, I mean absolutely anything that you can watch, read and listen to on a computer, all being delivered to you via the internet.  Thanks to the internet, there are now many more channels available for content to be delivered to you than there have ever been before.  This is where Apple and the iPad come in. By creating a device that is less cumbersome than a laptop and more usable than a Smartphone, they have created a middle ground or a ‘third category’ of device as it is now becoming known.  Apple are counting on the iPad to <a href="http://www.wired.com/epicenter/2010/02/the-wired-ipad-app-a-video-demonstration/" target="_blank">change the way we consume content</a> , much the same way the iPhone changed our perception about  the limitations of the traditional Smartphone.</p>
<h3><strong>Let’s not forget the software</strong></h3>
<div class="wp-caption alignright" style="width: 267px"><img title="VisiCalc" src="http://www.aresluna.org/attached/pics/computerhistory/articles/25latzakratkami/visicalc-reklama.big.jpg" alt="VisiCalc was the original Killer App for the personal computer" width="257" height="260" /><p class="wp-caption-text">VisiCalc was the original &#39;Killer App&#39; for the personal computer</p></div>
<p>If you were to stop a few people in the street today and ask them ‘What is the main purpose of the iPad?’ you’d be lucky to get a few, if any consistent answers. The reason for that is that <em>no one really knows yet</em>. If you were to repeat this experiment in the early 1980’s asking people what the main purpose of the personal computer was then, chances are you’d likely get the same answers. The point I am trying to illustrate is that the iPad is only limited by the creativity of the leagues of developers creating new and innovative ways for us to use it. The real turning point for the iPad will be the moment it finds its ‘<a href="http://en.wikipedia.org/wiki/Killer_application" target="_blank">killer app</a>’ in the same way word processing/spreadsheet software acted as a catalyst for the widespread distribution of the personal computer 30 years ago.</p>
<h3><strong>What can we expect to see?</strong></h3>
<p>The iPad was designed in a way to make <em>consuming </em>content supremely easy and enjoyable; the emphasis was not on <em>creating </em>content, hence the omission of a physical keyboard. The iPad’s large (9.7 inch diagonal) screen and impressive 10 hour battery life were clearly intended to facilitate the consumption of visual content, such as movies, books and web-based content.  Apple’s flagship iTunes and fledgling iBooks are poised to make this a reality; however this does not mean that the iPad won’t be used for productive tasks, it will – it just needs to show us <em>how</em>.</p>
<h3><strong>An Inconsistent Interface</strong></h3>
<p>As with any new and disruptive technology, there is always an initial ‘teething’ period.  Jakob Nielsen – a world renowned expert on user interface design and best practice recently wrote a review which lambasted the iPad and its early apps for having unusual and inconsistent interactions. This is hardly surprising,  considering the iPad is a brand new device, and existing ways of designing interfaces cannot simply be transposed onto the iPad – it’s a different beast altogether.</p>
<h3><strong>What comes next? </strong></h3>
<p>The challenge now lies in the hands of designers and developers around the world to come together and begin designing iPad apps and iPad optimised websites that adhere to good usability practices and that we avoid making <a href="http://www.roughlydrafted.com/RD/Q4.06/600D65E6-A31E-45CA-AFC5-42BC253F5337.html" target="_blank">the same mistakes as we have done in the past</a>, when designing for new platforms.  Once the iPad matures, and a set of interaction ‘standards’ are defined, we will begin to see the iPad offer value – both at home and in business,  in new and innovative ways.</p>
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		<title>iPub Usability</title>
		<link>http://www.ixdstudio.com/blog/ipub-usability/</link>
		<comments>http://www.ixdstudio.com/blog/ipub-usability/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 09:11:10 +0000</pubDate>
		<dc:creator>Diarmad McNally</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ixdstudio.com/?p=308</guid>
		<description><![CDATA[There has been much written about how the Internet has changed the way we shop, communicate electronically and consume media but much less about its effect on how we consume beer. I’m not speaking of how we physically drink the beer, or any drink for that matter, but rather how the pub experience has been altered [...]]]></description>
			<content:encoded><![CDATA[<p>There has been much written about how the Internet has changed the way we shop, communicate electronically and consume media but much less about its effect on how we consume beer. I’m not speaking of how we physically drink the beer, or any drink for that matter, but rather how the pub experience has been altered by the ubiquity of the internet.</p>
<p><span id="more-308"></span></p>
<h3>Thermodynamics</h3>
<p>There was a time when a group of people would sit together in a pub, comfortably arguing over trivia. There was no way to find out who was right or wrong about, say, which year the first World Cup was held* but the fun was listening to people justify and rationalise their guesses with ethanol-fuelled enthusiasm. The best you could hope for was that the local, bearded, self-appointed expert in the area under discussion might arrive so you could all agree to take his word as the final answer. This was not a long time ago in a galaxy far, far away but any bar up to 10 years ago.</p>
<p>The first time I noticed the change was some years ago when visiting Ireland I asked my friend about the company, <a href="http://www.steorn.com" target="_blank">Steorn</a> who were brazenly claiming to have bent the laws of thermodynamics. Within minutes we were trying to recall the wording of the actual laws (yes, we <em>really are</em> that much fun) when I pulled out my Nokia and searched on <a href="http://en.wikipedia.org/wiki/Thermodynamics" target="_blank">Wikipedia</a>. It took a while but the answer was in front of us in all its one-inch-screen smugness. It was like we’d been silenced by an older brother. We both lifted up our pints and pondered over what we’ll talk about in the future now that arguments are so easily settled.</p>
<h3>You must be joking</h3>
<p>People don’t tell as many jokes as they used to either. Truth is, we’ve heard them all before because they’ve been sent around on email. It’s rare to hear someone tell a joke to a group of friends who react with spontaneous laughter. Instead, they respond with a smile and nod as if fondly remembering when that joke first appeared in Outlook brightening up an otherwise dull Tuesday in the office.</p>
<p>The same is true of urban myths. Somebody would join the group with a story of someone in America who woke up after a party to realise they had been drugged and had their kidneys stolen. Some listeners would recoil in horror, fearing it could happen to them while others would immediately respond with a forceful, “That’s rubbish!” The word rubbish was often substituted with less polite words depending on how long they’d been in the pub. So what happens if somebody tells a tall tale now? Six iPhones come out and we check it out on <a href="http://www.snopes.com/horrors/robbery/kidney.asp" target="_blank">Snopes</a>.</p>
<p>A lot of the fun was not in knowing the truth but rather in the discussion of the evidence. Many a fine conversation was based around trying to remember what films a particular actor starred in as it led to us spontaneously recalling favourite films, trying to remember quotes and discussing films generally.<a href="http://www.imdb.com" target="_blank"> IMDb </a>cuts this conversation short.</p>
<p>And here’s something you never used to hear: “Why were you so long in the toilet?” Although intrusive, this is now a legitimate question to anyone who leaves the bar during a pub quiz. The pub quiz must now be seen as an anachronism now that smartphones have instant access to virtually every piece of knowledge known to man, woman or geek and can be used under tables or in more private cubicles. You can even use <a href="http://www.shazam.com" target="_blank">Shazam</a> for the music round. I’ll bet the scores have soared.</p>
<h3>Alcommuters</h3>
<p>This is my term for a new class of workers who combine ‘working from home’ with having a cheeky pint in the middle of the day, <em>enabled</em> by the increasing amounts of bars offering free WiFi. It’s true that certain professions such as journalism have in the past been credited with fine work which was written in the pub. However, the technology dimension opens the door, literally, for a whole new generation. This activity should not to be confused with Teledrinking which is when people drink <em>socially</em> over the phone or by SMS etc.</p>
<p>There was a bar I used to pass at lunchtime which was the only one in the area that offered free WiFi. The alcommuters sat on one side of the bar with their Macs and Alienware laptops while the previous regulars stood near the big screen with their menacing stares and clenched fists. I’m not sure how that worked out but the last time I passed it there weren’t any customers with laptops. Perhaps somewhere else got free WiFi&#8230;</p>
<p>At the time of writing, the term <a href="http://www.google.co.uk/search?q=alcommuters " target="_blank">alcommuters</a> returned no results on Google.</p>
<h3>Brave New World</h3>
<p>So the pub has changed a lot in a short time. Importantly, thanks to smartphones with GPS and Google Maps, everyone can at least find the pub and that particular excuse for being late is gone forever. Will we have more of a crossover between the online and offline world? Would you use <a href="http://bu.mp" target="_blank">Bump</a> or <a href="http://www.poken.com" target="_blank">Poken</a> in the real world to share your virtual identity? What about sending a voucher for a drink to people in the bar whom you’ve never met but like their profile? There’ll be an app for that.</p>
<p>Maybe ridding bars of pub quizzes and arguments is not such a bad thing anyway. Perhaps it will lead to more open conversation where people will stop fussing over details and share their thoughts, feelings and opinions instead? Or perhaps there will be more awkward silences while they think of something to say that can’t be checked on Google.</p>
<p>*1930</p>
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		<title>Mobile Web Evolution</title>
		<link>http://www.ixdstudio.com/blog/mobile-web-evolution/</link>
		<comments>http://www.ixdstudio.com/blog/mobile-web-evolution/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 16:58:37 +0000</pubDate>
		<dc:creator>David Fisher</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://redballoonhosting.com/ixd/?p=121</guid>
		<description><![CDATA[The total number of mobile web users exceeded the total number of desktop computer back in 2008 and growth of the mobile web usage has continued snowballing ever since. This unprecedented growth could scarcely have been imagined when you look back at how mobile web originally started.
Mobile web has changed dramatically in the past 10 [...]]]></description>
			<content:encoded><![CDATA[<p>The total number of mobile web users exceeded the total number of desktop computer back in 2008 and growth of the mobile web usage has continued snowballing ever since. This unprecedented growth could scarcely have been imagined when you look back at how mobile web originally started.<br />
<span id="more-121"></span>Mobile web has changed dramatically in the past 10 years, fuelled by improvements in telecommunications infrastructure and the increased capacity of mobile devices. This article will guide you through mobile web’s history over the course of the past decade, highlighting the events and key players that heralded the tremendous growth of this now indispensable medium.</p>
<h3>Beginnings: iMode and WAP</h3>
<p>The first forays into deploying mobile web for the masses were made by a Japanese company who developed a service called iMode in 1999. What iMode offered wasn’t quite the same as the web you are familiar with now. Users were not free to browse the internet per se, it was more of a selection of content that was specifically converted into iMode format, and supplied by mobile carriers. This content was typically News, Sports, Weather, Games and email amongst other things. iMode enjoyed great success in Japan, and overshadowed the deployment of its rival, WAP both in Japan and the rest of the western world.</p>
<p>WAP (Wireless Application Protocol) was slightly different to iMode, in so far that it was more restrictive in what it could deliver, yet it was the adopted standard for mobile web in the west. It was greatly (and deceptively) hyped at the time of launch.  However, WAP was slow and cumbersome, and frustrated many users. It was considered a commercial failure as it did not live up to expectations, and left many users disillusioned. Subsequently, iMode launched in the UK and enjoyed moderate success, built on the poor performance of WAP.</p>
<p>WAP and iMode were both similar in so far that they both offered a cut-down version of the internet, with content that had to be specially made for mobile handsets. Bandwidth was also a big issue. Users at this point were used to comparatively speedy connections on desktop machines, so the experience of slow loading times and limited cut-down down content simply put many people off. Needless to say, the general public was not greatly enamoured with mobile web at this stage.</p>
<h3>2G and 3G and everywhere in between</h3>
<p>Between 2001- 2007, telecoms companies worldwide began making incremental improvements to the mobile infrastructure, effectively increasing bandwidth available to mobile devices from dial-up speed to broadband speed.</p>
<p>The availability of fast and reliable internet speeds for mobile devices triggered a wave of innovation amongst handset manufacturers, heralding in the age of the ‘Smartphone’.</p>
<p>Mobile devices produced during this time were increasingly feature-rich compared to their predecessors, thanks to a phenomenon known as ‘Technological Convergence’. Convergence is the process where several different technologies evolved to share similar properties which then overlap.</p>
<p>During this period of innovation, device manufacturers sought to overcome many of the limitations imposed by mobile devices. Limitations like small screens and difficulty navigating through websites made using internet on a mobile device supremely difficult.</p>
<p>Borne out of these issues, Smartphones began to evolve. Screens became bigger, with better resolution and contrast. Operating systems made for PDAs (Personal Digital Assistants) were adapted to be used on Smartphones, creating the first true Mobile operating systems such as Symbian OS 6 in 2001.</p>
<p>Mobile operating systems allowed users to take advantage of the Smartphone’s increased capacity, brought on by the effects of convergence. For example the capacity to create and manipulate digital images and video, play mutimedia and use productivity software such as word processing and email. The advent of mobile operating systems had a significant impact on the mobile web. Mobile browsers now had the capability to render normal web pages, making the ‘real’ web available to mobile users.</p>
<p>Whilst this was a step in the right direction, it was fraught with a whole new set of problems. Websites in this era were seldom designed to be displayed on anything other than desktop machines. Mobiles devices still had small displays, and would often have problems displaying certain page elements, or graphic-heavy websites. Navigating websites also proved difficult. Users were faced with limited scrolling features on their device such as up and down arrows, instead of a more complex pointing device like a mouse.</p>
<p>Manufacturers attempted to solve these issues; input was addressed with QWERTY keyboards and built-in pointing devices such as scroll wheels and trackpads. But then something happened. In June 2007, Apple launched the iPhone.</p>
<h3>The new face of Mobile Web</h3>
<p>Riding on the success of the ubiquitous iPod, Apple became renowned for creating devices that provided sublime user experiences. The iPhone did for mobile web, what the Ford Model T did for the automotive industry in 1908. The technology employed by Apple with this revolutionary device made using the mobile web more natural, and kick started a trend that is shaping the future of web development today.</p>
<p>Apple changed the game when they introduced the iPhone, by pioneering the use of touch sensitive screens and a superbly crafted user interface. Touchscreens allowed users to manipulate the iPhone using fingers via the use of gestures such as flicking, sliding, and pinching. By getting rid of a permanent keyboard on the iPhone, Apple freed a large amount of space that could be used for the display. A large display and a more intuitive method of navigating and scrolling websites made using mobile web considerably easier.</p>
<p>iPhone has improved over several iterations, hardware improvements mean that being connected to the internet at all times via WiFi, 3G, EDGE or GPRS is possible. At the same time, Apple continually promote their iTunes and App store, allowing users to download the latest entertainment, and more importantly software, directly to their device. The app store created the opportunity for a wide spectrum of businesses and developers to offer their services via small applications installed on the iPhone, capitalising on the iPhone’s excellent connectivity and user interface.</p>
<p>This proliferation of Apps has made the iPhone supremely popular, and given it an almost limitless range of uses. Thanks to the iPhone, mobile web is now being utilised by millions of people worldwide, in an unfathomable number of different ways.</p>
<p>The iPhone has also created a split in the way we view the internet and software. As the trend of using mobile platforms increases, mobile devices are becoming the primary internet portal for a large proportion of users. This means that users are increasingly using mobile devices to use web services on the go, instead of relying on larger desktop machines. The aforementioned split comes in when developers are presented with the problem of producing a product in the shape of a platform independent website optimised for mobile use, or creating a fully featured application for mobile devices?</p>
<p>This question is sure to yield some interesting answers in the near future, as Google squares up to Apple with its recent release of the Nexus One mobile device, which uses Google’s own mobile OS, Android. Google advocates open-source standards towards app development, offering developers more freedom with their creations. Apps for Android OS now reach the 20,000 mark, but it’s still a far cry compared to Apple’s 100,000 apps.</p>
<h3>4G and beyond</h3>
<p>4G is the name of the next iteration of mobile network standard, which could theoretically deliver data speeds equivalent to LAN, or 100 Mbit/s. As technological convergence progresses, inclusion of GPS into mobile devices has spawned services like Gowalla and FourSquare, which offer location-based social networking. The importance of location based services lies in the fact that information can be filtered down to an ultra-local level, delivering geographically relevant results in real time.</p>
<p>Other big players in search services like Google and Bing are scrambling to aggregate real-time search driven by services like Twitter, who rely primarily on contextual information supplied by distributed users on mobile devices.</p>
<p>Mobile web is now deeply embedded in the functionality of the software we use with our mobile devices, and this is a trend that is likely to continue to an unprecedented scale. The recurring theme of convergence in this article is not purely coincidental. Paired with the trend of miniaturisation of devices, growing use of near-field communication such as RFID will mean that more and more devices will begin to use aspects to the mobile web to communicate to users.</p>
<p>As the amount of information we are bombarded with in our daily lives increases, the challenge we now face, is how to filter out high quality,  relevant content for us.</p>
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		<title>Neuromarketing</title>
		<link>http://www.ixdstudio.com/blog/neuromarketing/</link>
		<comments>http://www.ixdstudio.com/blog/neuromarketing/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 10:28:49 +0000</pubDate>
		<dc:creator>Maria Shihadeh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://redballoonhosting.com/ixd/?p=26</guid>
		<description><![CDATA[HCI beyond usability
In recent years, we have seen a significant increase in research carried out to gauge affective aspects of interactive interfaces. This has become a key determinant of how successful many interfaces are, especially games and new innovative interfaces where a significant amount of effort is spent on creating highly-valued user experiences.
While the classical [...]]]></description>
			<content:encoded><![CDATA[<h3>HCI beyond usability</h3>
<p>In recent years, we have seen a significant increase in research carried out to gauge affective aspects of interactive interfaces. This has become a key determinant of how successful many interfaces are, especially games and new innovative interfaces where a significant amount of effort is spent on creating highly-valued user experiences.<span id="more-26"></span></p>
<p>While the classical research and evaluation methods have thus far yielded satisfactory results for designing for usability, they have not achieved similar levels of success for affective aspects of design. For example, self-report results often rely on people’s recollection of their affective state at a past moment, their communication skills or the integrity with which they report; for instance, they could forget key details after the trial is over, they might have poor communication skills or they could intentionally alter their report by consciously filtering it to please the researcher or reflect a positive personal image. Other likely issues are <em>evaluator’s bias</em>, where the evaluator could knowingly or unknowingly sway the results of a trial based on their own opinion, and <em>construct invalidity</em>, where a test does not measure the variable it is intended to measure.</p>
<h3>Who calls the shots?</h3>
<p>“Brain: an apparatus with which we think we think.” Ambrose Bierce (1957)</p>
<p>What is free will? Is it the belief that our brains are the source for all decision-making? Is it the belief that all these decisions result from prior brain activity? Does it matter whether this activity is conscious or unconscious?</p>
<p>Studies have found that many complex psychological processes, such as social conduct, emotions and decisions, occur automatically without the intervention of conscious will. In other words, even while an individual will report her/his train of thought, current state of mind, emotions, etc, with absolute sincerity, it is still possible that this does not reflect what is actually happening in her/his mind. No analogy could be more fitting in this case than the psychological iceberg metaphor of the conscious and unconscious minds, where our conscious thought is the floating 10 percent of the iceberg while the subconscious is submerged under water; however, governing most of our actions.</p>
<p>In HCI, we often rely on users’ conscious self-report and empirical observations for research; or for evaluating designs. The conscious mind, however, can be very deceptive when interrogated about emotions; it can become more prolific, creating colourful stories to justify decisions.</p>
<p>So, where do the true answers lie? And how can we extract them?</p>
<h3>Neuromarketing</h3>
<p>A significant research direction that developed in recent years is neuromarketing; a field which utilises neuroscientific studies of consumers’ affective and cognitive responses to marketing stimuli to give insights into how and why consumers make their purchase decisions.</p>
<p>Recently we have also seen many emerging neuromarketing companies, that claim (some sincerely, many others not) that they can gain valuable data directly from the user’s brain which they can then use to optimise products to create more successful user experiences.</p>
<p>Furthermore, more and more interactive companies are seeking to utilise neuromarketing to improve their own products.</p>
<p><a title="NY Times" href="http://www.nytimes.com/2009/07/27/technology/27disney.html?_r=3" target="_blank">NY Times</a> (opens in a new browser window)<br />
<a href="http://www.neurosciencemarketing.com/blog/articles/neuromarketing-at-microsoft.htm" target="blank"></a></p>
<p><a title="Neuromarketing at Microsoft" href="http://www.neurosciencemarketing.com/blog/articles/neuromarketing-at-microsoft.htm" target="_blank">Neuromarketing at Microsoft</a> (opens in a new browser window)</p>
<h3>Controversy</h3>
<p>Neuromarketing has often been the <a href="http://www.warc.com/landingpages/searches/generic.asp?pageid=SearchLandingPage_Spotlight_Lander_Admap_2010_01" target="_blank">focus of attention</a> (opens in a new browser window) and <a href="http://www.forbes.com/2009/12/08/neuromarketing-science-technology-opinions-contributors-sally-satel.html" target="_blank">intrigued outside observers</a> (opens in a new browser window) therefore it has unsurprisingly, had its fair share of controversy. Many dubbed it “Orwellian” for believing it is very intrusive to the extent that it will allow its user to control people by knowing what they think and predicting how they will respond.</p>
<p>On the other hand, people who are involved in neuromarketing and have applied it in their work will know that the above is far from the truth. It is still a growing technology that is already proving to be a strong tool for marketers; however further ongoing research is taking place to improve its functionality and its applicability in more fields.</p>
<h4>Introduction to some neurological &amp; physiological methods used in neuromarketing</h4>
<p><strong>Electroencephalography (EEG) </strong>The electroencephalogram (EEG) is a non-invasive measure of brain wave activity from the cerebral cortex. It is set up by placing electrodes on specific locations on the scalp surface. It was first reported on human subjects in 1920 by Hans Berger, who detected two basic wave patterns which he termed alpha and beta. Later, other wave bands were identified and termed gamma, delta, theta, kappa, lambda and mu. When detected in healthy individuals, these waves indicate various mental or physical activities.</p>
<p>EEG’s non-invasive approach to recording <em>continuous real-time </em>responses from an individual’s scalp makes it ideal for measuring affect <em>without interfering with their conscious thought</em>.</p>
<p><strong>functional Magnetic Resonance Imaging (fMRI) </strong>works by detecting blood-flow changes in the brain according to metabolic mechanisms, such as glucose and oxygen consumption.</p>
<p><strong>Other methods </strong>include galvanic skin response (GSR), heart rate (HR), blood pressure (BP), electromyography (EMG) and respiration rate.</p>
<h5>References</h5>
<ul>
<li>Andreassi, J. L. (2007). <em>Psychophysiology: Human Behavior and Physiological Response</em>. New Jersey: Lawrence Erlbaum Associates.</li>
<li>Bargh, J. A., &#038; Ferguson, M. L. (2000). <em>Beyond behaviorism: on the automaticity of higher mental processes</em>. Psychological Bulletin, 126, 925-945.</li>
<li>Bierce, A. (1957).<em> The Devil’s Dictionary</em>. New York: Sagamore Press.</li>
<li>Boehner, K., DePaula, R., Dourish, P., &#038; Sengers, P. (2007).<em> How emotion is made and measured</em>. International Journal of Human-Computer Studies, 65, 275-291.</li>
<li>Fechner, G. T. (1966). In D. H. Howes &#038; E. C. Boring (Eds.), and H. E. Adler (Trans.), <em>Elements of psychophysics</em>. Holt, Rinehart &#038; Winston. (Original work published 1860).</li>
<li>Fox, E. <em>Emotion Science</em>. (2008). Hampshire, UK: Palgrave Macmillan.</li>
<li>Picard, R., &#038; Daily, S.B. (2005). <em>Evaluating affective interactions: alternatives to asking what users feel</em>. In CHI 2005 Workshop on Innovative Approaches to Evaluating Affective Systems, Portland, OR.</li>
<li>Rowan, A. J., &#038; Tolunsky, E. (2003). <em>Primer of EEG: With A Mini-Atlas</em>. PA, Philadelphia: Butterworth-Heinemann.</li>
<li>Shami, N. S., Hancock, J. T., Peter, C., Muller, M., &#038; Mandryk, R. (2008). <em>Measuring affect in hci: going beyond the individual</em>. In CHI &#8216;08 Extended Abstracts on Human Factors in Computing Systems, Florence, Italy, 05 – 10 April 2008 (p. 3901-3904). New York, NY: ACM Press.</li>
</ul>
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		<title>A Decade of Usability</title>
		<link>http://www.ixdstudio.com/blog/a-decade-of-usability/</link>
		<comments>http://www.ixdstudio.com/blog/a-decade-of-usability/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 10:07:17 +0000</pubDate>
		<dc:creator>David Fisher</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://redballoonhosting.com/ixd/?p=20</guid>
		<description><![CDATA[Usability is still a relatively new term for a vast majority of non-techy people, but for those who are involved with technology, it is playing an increasingly important role in how we think about design. The importance of usability has come from many years’ hard work by a plethora of experts, the most famous of [...]]]></description>
			<content:encoded><![CDATA[<p>Usability is still a relatively new term for a vast majority of non-techy people, but for those who are involved with technology, it is playing an increasingly important role in how we think about design. The importance of usability has come from many years’ hard work by a plethora of experts, the most famous of which are Jakob Nielsen, Don Norman and Bruce Tognazinni who collectively founded the <a href="http://www.nngroup.com/" target="_blank">Norman Nielsen Group</a> (opens in a new browser window).<br />
<span id="more-20"></span></p>
<p>Thanks to the aforementioned experts, amongst countless others, the use of usability best practices is now filtering into the mainstream.  Implemented from the earliest conceptions of any design, many products, systems and countless other items now benefit from improved usability.</p>
<h3>It’s all about the user</h3>
<p>Research shows that if 10% of a development project is spent on usability, metrics such as traffic or conversion rates can increase by factors of up to <a href="http://www.useit.com/alertbox/roi-first-study.html" target="_blank">135 % for websites</a> (opens in a new browser window) (slightly less for intranets). Put simply: allocating some of your project’s budget for usability is a very sound investment.</p>
<p>Looking back at how things have evolved over the past 10 years, it becomes apparent that the role of the user is playing a central part.</p>
<p>Using technology today is easier than it has even been before.  Without wanting to make any specific predictions about the future, one thing is certain; the technology we now take for granted will become increasingly easy to use and further ingrained in our daily life.</p>
<p>The internet has risen to improve many aspects of our lives, mainly communication, e-commerce, learning and entertainment. But to better understand how the internet has evolved we should first take a look at a few examples of how usability has influences this process.</p>
<h3><strong>News evolves to be read on screens</strong></h3>
<p><strong> </strong></p>
<p>The way we consume information today using technology is different to the way we use printed media. While superficially similar, there are some key differences.</p>
<p>Reading on screens is on average <a href="http://www.useit.com/alertbox/9703b.html" target="_blank">25% slower than on paper</a> (opens in a new browser window). Writing content for websites has evolved to accommodate for ease of reading, compensating by encouraging succinct writing styles. The use of subheadings is also employed to help readers ‘scan’ over the text.</p>
<p>If we look at the BBC as a benchmark, we can compare how the site design has evolved to incorporate these practices for good usability.</p>
<p><strong> </strong></p>
<p><em>BBC News then:</em></p>
<p><em> </em></p>
<p><em> </em></p>
<p><a title="BBC News then" href="http://web.archive.org/web/20000510071949/http://news.bbc.co.uk/" target="_blank">Wayback Machine: BBC News Circa 2000</a> (opens in a new browser window)</p>
<p><em>BBC News now:</em></p>
<p><em> </em></p>
<p><a title="BBC News Today" href="http://news.bbc.co.uk/" target="_blank">BBC News Today</a> (opens in a new browser window)</p>
<p>Also note how the current site makes much better use of grouping similar items together and balancing the layout of information with white space, making the experience of reading, much easier on the eye.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<h3><strong>E-commerce </strong></h3>
<p><strong> </strong></p>
<p>Amazon has been around for quite a while, and they have learnt a thing or two about how to offer the best experience possible for their many customers.</p>
<p>When compared, Amazon’s website from 10 years ago looks and feels similar to the current one. This is a good strategy, as familiarity helps build trust and loyalty.</p>
<p>Amazon then:</p>
<p><a title="Amazon Then" href="http://web.archive.org/web/20000302233928/www.amazon.com/exec/obidos/subst/home/home.html" target="_blank">Wayback Machine; Amazon circa 2000</a> (opens in a new browser window)</p>
<p>Amazon now:</p>
<p><a title="Amazon Now" href="http://www.amazon.co.uk/" target="_blank">Amazon Today</a> (opens in a new browser window)</p>
<p>Having been in the game for such a long time, Amazon have been <a href="http://www.grokdotcom.com/2008/02/26/amazon-shopping-cart/" target="_blank">continually testing subtle differences</a> (opens in a new browser window) with their shopping cart functionality. By paying such close attention to detail with this crucial part of the online transaction process, Amazon now have a very high conversion rate.</p>
<p>Another thing to notice is the emphasis placed on the search box. On the old site, the box was located on the left hand side – something which is not very common today (search boxes are mostly located centrally or to the right hand side of a page), but 10 years ago, these conventions had not yet become mainstream.</p>
<p>By locating the search centrally and dedicating more screen real estate to it, makes searching a very prominent option on Amazon’s latest design</p>
<h3><strong>Nielsen’s Law</strong></h3>
<p>One thing that has certainly changed a great deal in the past decade is the availability of high speed internet.</p>
<p>10 years ago, a site like YouTube would not have been feasible, but with <a href="http://www.useit.com/alertbox/980405.html" target="_blank">bandwidth of a high end user increasing by 50% each year</a>,  (opens in a new browser window) sharing and watching rich media is now very popular and often taken for granted.</p>
<p>YouTube then:</p>
<p><a href="http://web.archive.org/web/20050428014715/http://www.youtube.com/" target="_blank">Wayback Machine: YouTube circa 2000 </a>(opens in a new browser window)</p>
<p>YouTube now:</p>
<p><a href="http://www.youtube.com/" target="_blank">YouTube today</a> (opens in a new browser)</p>
<p>As can be seen from the difference between the Youtube of 10 years ago and the current YouTube, use of the site has proliferated. Emphasis has changed considerably, with search being a primary objective, placing a search box in the most prominent place of its homepage.</p>
<h3><strong>Search empowers users</strong></h3>
<p>Search has probably changed the most in the past 10 years, with Google becoming the most prominent name associated with this service.</p>
<p>Google has fundamentally changed the way information is listed and ranked according to search criteria, improving it to the point where Google is now synonymous ‘online search’.</p>
<p>This in itself is an important achievement for usability as it avoids users trawling through irrelevant results.</p>
<p>However, most of these changes happen behind closed doors, with improvements constantly being made into how Google works, instead of the way it looks, as the following links show;</p>
<p>Google Then:</p>
<p><a href="http://web.archive.org/web/19981111183552/google.stanford.edu/" target="_blank">Wayback Machine: Google circa 2000</a> (opens in a new browser window)</p>
<p><strong> </strong></p>
<p>Google Now:</p>
<p><a href="http://www.google.com" target="_blank">Google </a>(opens in a new browser window)</p>
<p>Today’s version of Google does not look a great deal different to the old version, but subtle changes such as the <a href="http://www.useit.com/alertbox/20010513.html" target="_blank">large, visible search bar,</a> (opens in a new browser window) and the additional functionality which is hidden from the user initially is again an emphasis on the importance of search.</p>
<p>More time and effort is being spent in making sure that the needs of the user are put first, with un-necessary and irrelevant interactions removed from the picture.</p>
<p>This underlying trend of using search as a tool to empower the user is part of the bigger picture of what is coming in the next decade.</p>
<h3><strong>Signs of things to come?</strong></h3>
<p><strong> </strong></p>
<p>With the recent announcement of Google’s ‘Nexus One’ smart phone – a direct competitor to the Apple iPhone, it would be foolhardy to ignore the importance of mobile in this article.</p>
<p>However, the evolution of mobile internet from the painfully slow days of WAP pages to the plethora of feature-rich mobile apps and sites of today is in itself worth an article, so watch this space.</p>
<p>By placing more emphasis on the needs and interests the user, and customising results and queries to those preferences, the user receives a better user experience. This is a trend that is already in action, and will carry on throughout this decade.<strong> </strong></p>
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